I do training that focuses on strength, endurance and flexibility but I have never measured it so it’s difficult to see if I have made progress or not.
When I think of stats, what immediately comes to mind are the souls like games. Personally I have only played Elden Ring and a bit of Sekiro.
We have STRENGTH, DEXTERITY , ENDURANCE, INTELLIGENCE, VIGOR and uhm … FAITH, how can one measure their abilities and represent in this form ?
For starters -
-
I consider practicing kicks, punches , writing with my non dominant hand and practicing any form of movement as DEX.
-
Maintaining optimal levels in Blood work, eating healthier food consistently… etc can be considered in VIGOR.
-
Obtaining knowledge that can enhance one’s perception of the world , knowledge about chemicals and physics principles that can benefit you in any situation. These can be considered in INT.
-
I really don’t know what to put in FAITH.
-
STR can be measured by ability to withstand stress over a time period.
I don’t even know if this a feasible way to identify progress, but what do you think ? Please don’t hesistate to suggest If there is a better alternative to this.
Thanks !
[stares at wheelchair]
“Hey DM, soooo about rerolling stats…”
But you get a bonus to speed when going downhill!
Heh.
“Rerolling…”
I wouldn’t use video game like metrics but stuff like
- Time at the 10km
- Highest degreee
- Number of push-up/pull-up
- Ability to do a repair
That said do you need to quantity everything ? Rpg style stats are an abstraction to ease the game not a real way to describe persons
-Your strength and vigor are helping build your endurance. -Faith is believing you can and will better yourself. Among other things, faith can go into your choice of religion. My mother taught me very young there’s two things not to argue about. Religion and politics.
deleted by creator
Faith could be your faith in humanity or your faith in yourself or someone else
No charisma, luck or other skills? Creative thinking and talents go all under intelligence, or they don’t matter?
I was thinking of including anything that involves thinking under INT.
Haven’t considered luck at all because, realistically I can’t control it and there would be no use trying to quantify something I don’t understand. This is purely my opinion.
I thought DEX would include other skills, but some may not fit within it.
Charisma probably needs to be separate stat I guess.