Hypothetically, if someone were to download a Steam game from FG what’s the best operating procedure to avoid being Steam banned? For example, I understand that steam_api.dll will often be quarantined by MS Defender because the game uses a modded version of that file. Once it’s restored what steps would you take to proceed? Log out of steam? Disable internet access? Kill all Steam processes?

  • NirodhaAvidya@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    So sandbox completely? That’s doable. I imagine to have a Steam account completely separate from your primary account, you’d need to never share libraries and avoid matching IPs. Do you think Steam looks at hardware MAC addresses?

    • RandallFlagg@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      At that point why don’t you just play a pirated version on the game lol it seems like less of a hassle

      • NirodhaAvidya@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        I agree with you there. I usually just want to try out the game before I buy the real deal. I don’t do too much online stuff these days, but occasionally I want to jump into a game with a friend and thus need my Steam account.

    • godless@latte.isnot.coffee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Windows 10 already gives you the inhouse option to randomize MACs, and I believe it’s even switched on by default. So even if they check it, it probably wouldn’t do any good. Doubt IP addresses matter since plenty of people use a VPN or shared connections in a house with multiple occupants, student dorm and whatnot, so I don’t think they link those.