Ah, yes, you do need to configure WINE to display Japanese characters before you can run most Japanese visual novels.
You’ll want to make sure ja_JP.UTF-8 is uncommented in /etc/locale.gen and that you’ve run locale-gen afterward. You also need some Japanese fonts installed to display the characters: https://wiki.archlinux.org/title/Localization/Japanese#Fonts
Use LC_ALL=ja_JP.UTF-8 when invoking wine.
That’s probably all you need at a basic level to get characters displayed, but there’s a more complete setup here: https://learnjapanese.moe/vn-linux/
Yes, I suppose this is somewhat obscure. Oh well - I can get the DMM games working in a Windows virtual machine, and most visual novels run slow, but otherwise mostly fine without dedicated graphics.
Ah, yes, you do need to configure WINE to display Japanese characters before you can run most Japanese visual novels.
You’ll want to make sure
ja_JP.UTF-8
is uncommented in/etc/locale.gen
and that you’ve runlocale-gen
afterward. You also need some Japanese fonts installed to display the characters: https://wiki.archlinux.org/title/Localization/Japanese#FontsUse
LC_ALL=ja_JP.UTF-8
when invokingwine
.That’s probably all you need at a basic level to get characters displayed, but there’s a more complete setup here: https://learnjapanese.moe/vn-linux/
Yes, I suppose this is somewhat obscure. Oh well - I can get the DMM games working in a Windows virtual machine, and most visual novels run slow, but otherwise mostly fine without dedicated graphics.