For context, LDAC is one of the few wireless audio codecs stamped Hi-Res by the Japan Audio Society and its encoder is open source since Android 8, so you can see just how long Windows is sleeping on this. I’m excited about the incoming next gen called LC3plus, my next pair is definitely gonna have that.
Not anything to do with the LDAC codec but why does wireless headphones on windows suck. On linux (even a wm) I just turn on my headphones and it works, on windows every time I have to remove the device and add it back again
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What about wireless headphones that don’t use bluetooth? I think I had some Logitech ones that did not use bluetooth. Are those a viable alternative to bluetooth on linux?
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I was trying to connect headphones on my partners Windows machine and it was a disaster. Most of the time it failed to pair, the rest of the time it paired but didn’t recognize as an audio device. We tried with 2 different devices and both worked perfectly on Linux and Android.
Bluetooth stacks are notorious for being gargantuan spaghetti code base. People have been trying to put out all those little fires because it’s more possible on Linux than Windows.
The standards are terribly complex and the reference implementations were originally written by the standards groups.
Then to keep compatibility everything has to be broken in the same way as the reference implementations which put more effort into “it works this time” than any kind of resilience.
It’s the same for me. I thought it’s due to the motherboard I’m using, windows being the problem never crossed my mind. The only thing that worked well and didn’t have to be re-installed after a disconnect was the new xbox controller, so I feel like maybe there’s something fishy going on here.
Its windows, at which point wasn’t it fishy?
The only thing in my head is the time where people didn’t know it had backdoors and telemetry. I think Windows XP actually didn’t have backdoors but I just assume this rn.
I didn’t have the same experience at all. I’ve used a Bluetooth Xbox controller for years, and it’s worked great… As long as it was only in Bluetooth. If you try to plug it in, let’s say to recharge it or because you want a more reliable connection, you won’t be able to reconnect it in Bluetooth, unless you unpair the device first. Apparently, that is even the _expected behavior", for some reason.
The only way to disable that behavior is to go the the Windows device settings and preventing the controller from being recognized as a USB device, so it only uses the USB as a charging port. Another solution would be to connect the controller to a power plug instead of a USB port of the PC to recharge it, but how unintuitive is that? Imagine if Nintendo, Sony, Apple or even Microsoft themselves on Xbox pulled that? That whenever you plugged in your wireless controller to your device, it suddenly stopped working wirelessly? Out of all the smaller or bigger quirks of Windows, this one has been one of the most unnerving to me for a very long time.
Soundstack has layers of legacy, old, and almost new.
Windows’ built-in bluetooth stack is famously bad. Try installing the Toshiba one instead. It’s a bit clunky UI-wise, but tends to have less issues.
Do you have any guidance on how to do on windows 11?
Huh, it works just fine for me. I have Samsung galaxy buds 2 pro. I don’t use it with my laptop often, but it’s seamless when I do.