Non-reactive would probably be the right word. Personally, I didn’t mind that part.
That said, I think Morrowind is the best Elder Scrolls game, which has zero reactivity. I don’t just think the game is better, I think the combat is better. It’s made easier with Bethesda never having made good combat, but the way Morrowind handles it relies more on character skill rather than player skill, which I think is better. As a fairly good player at most shooters, Fallout player skill gives me too much power, and it allows me to ignore combat skills on the character because I can make up for it. It’s bad RPG design.
Non-reactive would probably be the right word. Personally, I didn’t mind that part.
That said, I think Morrowind is the best Elder Scrolls game, which has zero reactivity. I don’t just think the game is better, I think the combat is better. It’s made easier with Bethesda never having made good combat, but the way Morrowind handles it relies more on character skill rather than player skill, which I think is better. As a fairly good player at most shooters, Fallout player skill gives me too much power, and it allows me to ignore combat skills on the character because I can make up for it. It’s bad RPG design.