512MB was a huge flash drive now it’s not enough ram. Turns out Spotify can’t open-source Car Thing because it’s a potato https://www.androidauthority.com/spotify-car-thing-open-source-3449487/
512MB was a huge flash drive now it’s not enough ram. Turns out Spotify can’t open-source Car Thing because it’s a potato https://www.androidauthority.com/spotify-car-thing-open-source-3449487/
512 shared on the 360, 256 dedicated RAM and 256 dedicated VRAM on the PS3.
I wouldn’t call it running well though. Just barely playable on PS3. It was possible to get into a car, drive down a long, straight road and then crash into an invisible building because some cars were faster than the console could load assets.
Yes, see my other comment in this post, I’ve mentioned what you’ve said, however, you should know, ps3 gpu could use both vram and ram but CPU on the other hand didn’t, so it’s kinda shared actually