We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • masterspace@lemmy.ca
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    18 hours ago

    I’d like to see a Sankey graph of where Valve’s money goes before I praise them that much for helping out a Linux distribution a bit.

    Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

    Gabe Newell is a billionaire, Steam is a defacto monopoly that objectively charges more than they have to, and literally everyone who works at Valve is in the 1%. Let’s not fall over ourselves dick-riding them.

    • Giooschi@lemmy.world
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      8 hours ago

      Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

      Most of those companies actually contribute to the kernel or to foundational software used on servers, but few contribute to the userspace for desktop consumers on the level that Valve does.

        • tempest@lemmy.ca
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          6 hours ago

          People more readily appreciate things that obviously directly affect them.

          • masterspace@lemmy.ca
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            2 hours ago

            And the Linux Kernel which powers the whole thing directly effects them, so we should all praise Microsoft and IBM like we praise Valve right?

            • Aatube@kbin.melroy.orgOP
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              23 minutes ago

              Userspace affects users much more. I value getting Wayland color management support much more than the following kernel gobblygook lifted straight from https://kernelnewbies.org/LinuxChanges:

              Summary: This release includes suppor for x86 FRED, which is a new way of transitioning between CPU ring privileves; it also includes support for creating pidfds for threads; support for BPF arenas, which is a sparse shared memory region between the BPF programs and user space; and BPF tokens, which allow delegating functionality to less privileged programs; host support for AMD Secure Nested Paging; support for weighted interleaveing memory policies; support for a FUSE passthrough mode that makes regular file I/O faster; and a new device mapper VDO deduplication target.

              • masterspace@lemmy.ca
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                20 minutes ago

                So?

                Just because you don’t understand electrical engineering doesn’t make it less valuable then paint. If Valve is a saint for contributing to Linux then so is Microsoft and IBM and we should all dick ride Microsoft and IBM like the Valve dick riders in this thread.

                • Aatube@kbin.melroy.orgOP
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                  6 minutes ago

                  The point was “People more readily appreciate things that obviously directly affect them.” The only ways that directly affects users are improved execution times and footprints that users won’t notice. So no, we should not all praise MS and IBM like we praise Valve, especially when Valve also contributes to the Linux kernel.

    • pivot_root@lemmy.world
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      16 hours ago

      Being cautious of a corporation is never a bad thing, but remember: Valve isn’t a public company. They don’t have the same incentives and fiduciary duties that led to the enshittification of most other companies and services.

      Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins.

      I would prefer they were a nonprofit, but I’m not going to complain when the mainstream alternatives to Steam are mostly comprised of shitty sales-focused storefronts created by companies beholden to their investors.

      • masterspace@lemmy.ca
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        7 hours ago

        Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins

        No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

        And they don’t have to hire MBAs because gamers dick ride them like Gabe isnt a self serving billionaire and keep forking over an extra 15% and then thanking them for the opportunity to do so.

        • pivot_root@lemmy.world
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          6 hours ago

          No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

          Do you seriously believe that if a developer pays 15% less in platform fees to Valve, that savings will be passed on to us? Epic Games tried that. Guess what: games still cost us the same there as every other platform.

          • masterspace@lemmy.ca
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            6 hours ago

            It literally either goes back to the consumer or back to the game developer.

            • pivot_root@lemmy.world
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              6 hours ago

              Or, more likely, the publisher. But, that’s beside the point.

              As it has been demonstrated when Epic tried the “developers pay less fees here” approach, the average Joe Gamer doesn’t benefit in any way whatsoever. Your premise of the savings being passed down doesn’t exactly pan out.

              • masterspace@lemmy.ca
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                2 hours ago

                As it has been demonstrated when Epic tried the “developers pay less fees here” approach, the average Joe Gamer doesn’t benefit in any way whatsoever. Your premise of the savings being passed down doesn’t exactly pan out.

                Oh really? Please do point me to the study you did where you gave 15% more revenue back to developers and then assessed their output quality.

                Claiming that having the store take 15% less cut of revenue will have no effect is a quite frankly flat out absurd claim to make.

              • Aatube@kbin.melroy.orgOP
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                5 hours ago

                To be fair, Epic Store was marred by exclusives and having way less features back then. Even now, their (Electron) launcher boots up way slower than (CEF) Steam, and their sales are way worse.

                • pivot_root@lemmy.world
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                  3 hours ago

                  Is it Electron? Someone elsewhere mentioned it was actually an instance of Unreal Engine running for the webview component. Something about the EGS install directory containing the same UE settings file that games use for initializing Unreal

                  • Aatube@kbin.melroy.orgOP
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                    3 hours ago

                    IDK then. spinning up an entire game engine just to do what Electron does seems unbelievably wasteful though.

      • index@sh.itjust.works
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        11 hours ago

        I’ll tell you a secret: you don’t need a proprietary launcher to run software

        • wizardbeard@lemmy.dbzer0.com
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          9 hours ago

          I’ll tell you something you missed:

          Steam’s DRM is notoriously easy to bypass, allowing that. They also don’t force DRM on their platform, it’s entirely developer/publisher opt-in (and they are also free to add additional DRM on top if they wish), and many many releases on Steam run fine directly from the executable without the launcher running.

          Edit: For the record, I pirate before I buy, buy on DRM free platforms (GOG mainly) where possible, and use a third party launcher to unify my collection across multiple storefronts and many many loose executables into one spot.

    • tyrant@lemmy.world
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      18 hours ago

      Oh come on. Mr negativity over here. FFS Valve has been a godsend compared to the likes of EA or Blizzard. I bet you complain when you get ice cream that it’s too cold

      • masterspace@lemmy.ca
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        7 hours ago

        Valve has ripped off every single game purchase to the tune of billions and billions of dollars (taking an objective 15% more than they need to from the total cost of every single game), for the past 20 years.

        But let’s thank them for that! Thanks Valve for making every single working class gamer poorer. We all love the fact that every single Valve employee is a multimillionaire, at the expense of literally every single game player and developer. What kind generosity! /S

        • pivot_root@lemmy.world
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          6 hours ago

          At the expense of literally every single game player

          How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.

          If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.

          • masterspace@lemmy.ca
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            2 hours ago

            How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.

            This is the most dumbass asinine defense. So now you’re pro landlord rent gouging?

            Jesus fucking Christ how are people upvoting this flat out landlord simping crap.

            It does not fucking matter if Ubisoft remains greedy. Every single independent self publishing dev gets 15% more money. If a landlord gogiges Starbucks, they’re also going to gouge the independent business, and the family needing somewhere to live.

            If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.

            “Oh my corporate landlord might be owned by a billionaire and every single one of his employees might be a multimillionaire, but he’s a good landlord because he gives us a washing machine. It might be old and clunky and never repaired, but hey that makes him a saint, right?”

            The fucking fact that you brought up landlords rent seeking as a non issue is the dumbest fucking thing I’ve ever heard. You need to go outside, give your head a shake, and do fucking better.

            • Aatube@kbin.melroy.orgOP
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              26 minutes ago

              So now you’re pro landlord rent gouging?

              No, they’re anti Starbucks price gouging. It’s like all those companies taking advantage of a little inflation to drastically increase retail prices.

              It might be old and clunky and never repaired

              It’s the opposite.

              • masterspace@lemmy.ca
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                23 minutes ago

                No, they’re anti Starbucks price gouging. It’s like all those companies taking advantage of a little inflation to drastically increase retail prices.

                I said Valve is taking 15% more that they don’t have to, they said who cares if a landlord drops Starbucks rent 15%, the consumer won’t save. I pointed out that that means that not just Starbucks is being gouged but also independent stores and places that might actually drop their prices, or not increase them as quickly in the future.

                There is literally no way to defend rent seeking. It makes everything more expensive for everyone.

                • Aatube@kbin.melroy.orgOP
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                  10 minutes ago

                  We hate rent seeking. We’ll hate Steam if they raise the profit margin. We’re not talking about rent gouging. Piv’s point is that large publishers dominate the landscape and won’t bulge their prices. This is compounded by Steam’s anticompetitive clause against having a lower price on other platforms. That part is bad. However, the washing machine is well oiled and speedy. Epic’s is the clunky one, unfortunately. The only Steam alternative I’ll happily use is GOG and itch.io, where indies can still publish.

      • index@sh.itjust.works
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        11 hours ago

        You don’t seem to have idea of how much a billion is and how much money is valve making. Enjoy your icecream while it’s cold because you can’t afford too much of it.

    • helenslunch@feddit.nl
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      16 hours ago

      I’d like to see a Sankey graph of where Valve’s money goes before I praise them that much for helping out a Linux distribution a bit.

      I’d say it’s a lot more than “a bit”. It’s an enormous amount of help that pretty much everyone in the Linux (professional) community can, has, and will attest to.

      I don’t agree that they’re a monopoly, because they’ve done absolutely nothing to prevent competition. Other stores do it to themselves.

      I do agree though that their fees are exorbitant and their contributions to Linux are a teeny tiny fraction of their wealth, but I appreciate it regardless.

      • masterspace@lemmy.ca
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        7 hours ago

        I don’t agree that they’re a monopoly, because they’ve done absolutely nothing to prevent competition. Other stores do it to themselves.

        Yes they have. The steam friends network and the fact that you can’t transfer your purchases, friends data, or community data to other platforms is an inherent form of lock in. Just because you’re used to it because Facebook also does it, doesn’t mean it’s not.

        • Aatube@kbin.melroy.orgOP
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          4 hours ago

          Not being able to transfer purchases seems like an other-platforms problem. Steam has authenticated API for users’ game libraries.

        • pivot_root@lemmy.world
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          6 hours ago

          Lock-in != Monopoly.

          The fact that you can’t transfer your purchases […] to other platforms

          This is ridiculously unrealistic in a capitalist society.

          It costs the platform money whenever a user downloads a game, and a user who didn’t buy from their store isn’t a user that they make money from. No other platform would voluntarily accept a recurring cost like that unless they profit from user data.

          Also, it’s not like they stop publishers from doing that themselves. Ubisoft and EA use the cd-key generated by steam to associate the game with your U-Play and Origin accounts.

          • masterspace@lemmy.ca
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            2 hours ago

            Lock-in != Monopoly

            They asked if they did anything anti-competitive. Lock-in is inherently anti-competitive.