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In a quarterly earnings call that was overwhelmingly about AI and Meta’s plans for it, Zuckerberg said that new, AI-generated feeds are likely to come to Facebook and other Meta platforms. Zuckerberg said he is excited for the “opportunity for AI to help people create content that just makes people’s feed experiences better.” Zuckerberg’s comments were first reported by Fortune.
“I think we’re going to add a whole new category of content, which is AI generated or AI summarized content or kind of existing content pulled together by AI in some way,” he said. “And I think that that’s going to be just very exciting for the—for Facebook and Instagram and maybe Threads or other kind of Feed experiences over time.”
I’ve played VR before. But I don’t see it as a necessity just to play video games. It’s also incredibly disorienting after playing for a while, and it’s expensive to get the VR headsets, usually, also requiring you to already have a console, or PC to hook up to, so why wouldn’t we just play regular games then?
1: VR motion sickness is an issue some people get, unfortunately. It happens if you have a mind that refuses to acknowledge and accept conflicting information from your inner ears and your eyes… which people with motion sickness often have. When you try to “push” yourself to accept VR movement when you are already feeling sick from it, it gets worse. You’re supposed to only do a few minutes of movement in VR at a time, and stop when you start feeling sick. Getting over this is referred to as “getting your VR legs”. Once you do, you will be able to do hours without it showing up, and motion sickness irl might get less problematic.
2: Standalone VR, which runs a special version of Android, as much as I’m not a fan, is already here and usable with the (absurdly affordable) Meta Quest series, the (Chinese alternative) Pico, the (Apple tax’ed expensive) Apple Vision, and possibly Valve’s new Index.
3: Not every game is meant to be played in VR, but vehicle games and a lot of other unique experiences that require you to have your head on a swivel or interact with lots of in-world objects in a 3D space? Amazing. Playing Flight Simulator without a VR headset just isn’t the same.
VR is great when playing Warthunder in aircraft, where you can easily track an opponents plane while maneuvering your aircraft after them.
For tank and naval battles - meh.
All of the things you listed are either being worked on, or are mischaracterizations of the state of VR.
I’m just not sold on it. I can play the same games without VR, and they work just fine for me. I think most people feel the same way.
While I do agree, I also find that even though I find VR a lot more intense and enjoyable than any flat screen game I’ve played, I also only rarely use mine even still. There’s something about it that seems to make it a hassle to use casually somehow, between actually getting the headset straps feeling comfortable, getting the passthrough cables plugged, launching driver programs on both the pc and the headset just to get to steamvr. It’s not a problem at all if I’m feeling specifically like doing VR stuff for a couple hours as it doesn’t take that long, but if I’m recently home from work and want to just chill for a bit without really knowing what, even that inconvenience means that the VR stuff basically never gets used for me.
My current VR headset feels a lot more polished than my previous, older one, or previous experience with earlier devices owned by people I was visiting, and admittedly I bet it’s probably a bit smoother on standalone than on pc passthrough like I go for, but I feel like to really take off, putting it on is going to need to not feel like setting up a printer whilst wearing a box on your head.