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- cross-posted to:
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cross-posted from: https://lemmy.ca/post/5340114
ghostarchive
Original Discussion[1]San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.
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Even better than fake, it’s self-inflicted.
The fact that Unity board of directors haven’t fired the CEO shows that they are A-OK with this.
This is the problem with the shareholder mentality that’s ruining a lot of products and services. They don’t give a damn about the longevity of the company. They only care about money now; and as soon as things go sour, they’ll sell their shares and move on to the next company.
Taking your company public is like giving it cancer
I picture it as taking off in a plane full of their employees and customers, and climbing as high as possible. Then, as soon as the engines stall or fuel runs out, the execs casually jump out and pull the ripcords on their golden parachutes.
There should be law forcing major players in the market to commit for 10 years + when they buy shares above a certain threshold and when those 10+ years pass they should be forced to justify when selling. Might be dumb but just saying as things are the market/system will just rot on the daily. Shits corrupted to the core imo.
IPOs usually come out with something like that, investors who commit to not sell their shares for half a year or maybe a year. After that… it’s each one for their own.
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That, or an easy day off work.
They were working from another office per the article.
I’m sure they’re gonna be getting many days off work now
I’ve been working on an indie game project for several years now and invested thousands of dollars into it. Fortunately, I had the foresight to use Godot for it, but if I’d used Unity instead I’d be completely screwed right now. Hell, I’m still using the 3.X branch of Godot because I figured that migrating everything to version 4 would be more trouble than it’s worth. Going to a completely new engine at this stage in development would be completely out of the question.
Good luck with your game! Is it something public we could contribute to?
No, it’s a commercial release. I’d been doing everything with placeholder art throughout most of development but I’ve recently commissioned some artists for some professional assets, and I think I’ll have enough to put together some screenshots and a demo video and get a page on Steam, etc. set up within the next few weeks.
It’s a Metroidvania with influences from cinematic platformers (Another World, Flashback) and immersive sims (System Shock, Deus Ex.)
I’m sorry to stifle your expectations, but if you’re working on that project on your own, you’re very unlikely to reach the 200k/year revenue necessary to trigger this new pricing scheme.
Could be stock options as well. I’d be shitty if part of my compensation was stock and I saw blatant mismanagement taking place.