As someone who recently got hit by a silver Honda in the middle of heavy rain. Look left as many fucking times as you can because there might be an invisible car without headlights on in the rain.
As someone who recently got hit by a silver Honda in the middle of heavy rain. Look left as many fucking times as you can because there might be an invisible car without headlights on in the rain.
Bottom because phones are way too big to comfortably reach the top at all.
Games that don’t do this: infamous series. The first time on the first one is incredible. But afterwards as a trend, loading the game goes straight to your most recent save with zero menu.
Killzone: Shadowfall. No intros. Straight to the main menu when you boot. Unique and wild every time!
I would say the pursuit and journey for happiness is the sweet spot. It’s why artists and studios jump right back into some of the hardest processes to go through as they try new things on a new project. After finishing their movie or game, that high of achieving all of those things eventually due down and the question of what happens next settles in.
Like climbing a mountain. Sure all the enjoyment is at the top, but once you learn to enjoy the grand scheme of the whole process, there lies happiness. Anything could happen, but it doesn’t quite matter because you’re still inspired and driven to climb your mountain.
Damn. If shrimp is a bug then I may have been missing out on trying other kinds.
This is one for the bookmarks! Amazing!
There’s an important moment where you have to ask yourself…
“Is this story so bad I’m not invested in it anymore?”
“Is the gameplay bothering me so much that it feels bad or unfun to me?”
If the answer is yes to both of those, you may feel free to drop the game with full confidence you’re not gonna play it again.