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  • 23 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Cause selling new games is more profitable.

    If a new games costs €60 and older games €5 or less (which would be a lot less on streaming services), they’d have to sell at least 12 old games for every new game they sell less cause of this change. And if gamers spend more time on older games, it’s highly possible that they’d buy, even just a single game, less.

    It’s the same with movies or TV. They would only loose money if they make the whole archive available as there is just so much of it that some of the new things could become irrelevant.

    Not that I’m against archiving, but it is caused by the creative sector having to have to make money, which isn’t easy for smaller players, and greed.



  • There are lots of other ways for progression instead of inflicting more damage because of some numbers.

    I think of:

    • Just getting better at jumping/slashing/tactics

    • Having limited gear that you have to switch out or improve throughout the story

    • Gaining new abilities or allies

    And just that if you keep “improving” and inflicting more damage and have higher defense, at the same time the opponents become stronger, it would have been the exact same difficulty level if the numbers just stayed the same.


  • If you cannot complete a task cause you aren’t strong enough, you have to either grind for exp or get better gear by collecting pointless objects and doing the list based crafting.

    These things have nothing to do with any story progression and just suck up time and that’s the point of the meme. You can perfectly design a game that uses less lazy ways of giving players a rewarding feeling that don’t hold off the story line or take loads of time.

    There is nothing wrong with gamers that want to have this, it’s that every game that goes this route is not for a lot of casual games so it’s not nice that almost every rpg goes this route.

    Why I’m dragging pay to win into this, I don’t know. Frustration with current generation games probably 😆 Also that they want you to spend lots of time in the game so you would spend more money in it, while I want to just play 1-2 hours and have a nice experience and story.





  • If they need permission for third party cookies and those are now no longer possible, the popups can go already.

    And if a site doesn’t want to serve people that do not accept data hoarding, an account with terms and conditions is the only logical way to go.

    Belgium forced facebook to not track users without an account and they reacted by doing this exact thing (requiring an account to even read pages). It made it a lot easier for me to not having to deal with Facebook at all. If some store or organization only had the info on Facebook, I’ll just tell them I can’t access it 🤷‍♂️












  • Yes, if the speed you go in wouldn’t the speed you go out, you’d be ripped apart.

    In portal (the whole point of this joke), it happens instantly an works like walking through a door. If your hand is through, it’s at the other side and the rest of your body isn’t.

    If you would travel at the same direction and speed of the train, you could step through and be stationary at the other side. If you stand still and the train travels to you, the only “logical” answer is that you fly out the other side or be ripped apart.