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Cake day: June 18th, 2023

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  • x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it’s not that simple but Sony would’ve “just” had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4’s GCN isn’t 1:1 compatible to PS5’s RDNA2 on an architectural level, and the PS4’s Jaguar CPU isn’t even close to PS5’s Zen 2.

    Other than that, you’re right. Sony wouldn’t switch to Intel unless they got a way better chip and/or way better deal, and I don’t think Intel was ready with a competitive GPU architecture back when the PS5’s specifications were set in stone.









  • I think it’s mostly supply/demand.

    Most people are satisfied with how games are acquired commercially. Steam’s DRM system is usually received well. There are outliers using different launchers (sometimes on top of Steam) or games using Denuvo, but most customers are satisfied with how Steam handles it, and it also adds valuable features like cloud saves (so for example when you have a desktop PC and a Steam Deck resuming where you left off is pretty seamless) and Valve didn’t have any major fuckups yet (not that I remember anyway). It works, it’s convenient and most people can afford it.

    Similar thing with music: streaming services work well for the most part and have almost all the music most people would want. They’re pretty affordable and convenient.

    With movies and TV shows most people were satisfied when Netflix got rolling as it was pretty much the only streaming service you “needed”. Nowadays more and more services emerge with their own exclusive content and pricing is increased on a regular basis, sometimes multiple times per year. That’s why (from my perspective at least) piracy increases in that sector. It’s no longer affordable and no longer convenient.

    As for software, I think most people exclusively use free-to-use software anyway. Software from the Adobe suite still gets pirated a lot, I know no one who paid for Adobe software for personal use.









  • iOS used to be able to handle background tasks via very specific APIs, that started with iOS 4 and I believe this started to be reworked with iOS 7 and it behaves similar to Android in that background apps are suspended by default. According to an old video by Android Authority, iOS seems to be able to compress suspended apps down to a smaller memory footprint than Android. Both OS allow background services to run, but to my understanding iOS keeps way more control over that compared to Android (although vendor-specific battery saving features probably attempt to do something similar on Android). So in that way, it’s still more specific/selective on iOS compared to Android. Prompt (iOS SSH app) uses the location service in the background to prevent iOS eventually killing active connections for example. Still, iOS seems to handle app suspension more efficient than Android (and yes, Android actually suspends background apps as well).

    I’m with you that they could’ve likely bumped all soon-to-be-released iPhone 16 models to 16 GB, but rumors only have them at 8 GB. Makes “sense”, as even the iPad Pro and MacBook Air still only come with 8 GB in their lowest configurations.

    But I don’t buy that them releasing the iPhone 15 with only 6 GB of RAM was a malicious attempt at limiting AI features. Seeing how unfinished their AI stuff is even in their latest beta releases, they were/are playing catchup. It was bad foresight and there are often talks about how internal teams at Apple are very secretive about projects in development, I wouldn’t be surprised if the team developing the iPhone 15 knew pretty much nothing about the software plans with Apple Intelligence. It’s still a very valid point of criticism though obviously, seeing as you could still buy an iPhone 15 to this day (it’s still the “latest and greatest” non-Pro iPhone before the iPhone 16 releases in a few weeks) and you won’t get the by far biggest feature of a software update releasing just weeks/months after your purchase. This is a huge step backwards in terms of software support, as iPhones normally get pretty much all major new software features for at least 3 years, and still most features of even newer OS releases (recent devices have seen support for major updates for 6+ years, the iPhone XS will get its 7th major iOS release with iOS 18).

    I’m not saying “cut that poor multi-trillion dollar company a break”, I’m just saying that not supporting the iPhone 15 for Apple Intelligence probably isn’t a result of malicious acting, but rather bad foresight and poor internal communication. Limiting the soon-to-be-released iPhone 16 models to 8 GB on the other hand seems very greedy, especially with them trying to run as many of their AI models on-device.



  • I’m not generally arguing it’s not a big deal. I’m actually saying the regular M chips should be upgraded to M “Pro” levels of display support. But beyond two external displays, yes, I’m arguing it’s not a big deal, simply because >99% of users don’t want to use more than two external displays (no matter the resolution). Even if I had 6 old displays lying around I would hardly use more than two of them for a single computer. And as long as I’m not replacing all 6 displays with 6 new displays it doesn’t make a difference in terms of e-waste. On the contrary I’d use way more energy driving 6 displays simultaneously.

    I’m 100% with you that MST should be supported, but not because driving six displays (per stream) is something I expect many people to do, but because existing docking solutions often use MST to provide multiple (2) DisplayPort outputs. My workplace has seats with a USB-C docking station connected to two WQHD displays via MST, and they’d all need replacing should we ever switch to MacBooks.

    And sure, they should bring back proper font rendering on lower resolution displays. I personally haven’t found it to be too bad, but better would be … better, obviously. And as it already was a feature many moons ago, it’s kind of a no-brainer.


  • I’m not sure if you’re agreeing or disagreeing with me here. Either way, hardware has a substantially longer turnaround time compared to software. The iPhone 15 would’ve been in development years before release (I’m assuming they’re developing multiple generations in parallel, which is very likely the case) and keep in mind that the internals are basically identical to the iPhone 14 Pro, featuring the same SoC.

    AI and maybe AAA games like Resident Evil aside, 6 GB seems to work very well on iPhones. If I had a Pixel 6/7/8 Pro with 12 GB and an iPhone 12/13/14 Pro (or 15) with 6 GB, I likely wouldn’t notice the difference unless I specifically counted the number of recent applications I could reopen without them reloading. 6 GB keeps plenty of recent apps in memory on iOS.

    But I’m not sure going with 8 GB in the new models knowing that AI is a thing and the minimum requirement for their first series of models is 8 GB is too reassuring. I’m sure these devices will get 5-8 years of software updates, but new AI features might be reduced or not present at all on these models then.

    When talking about “AI” in this context I’m talking about everything new under the “Apple Intelligence” umbrella, like LLMs and image generators. They’ve done what you’d call “AI” nowadays for many years on their devices, like photo analysis, computational photography, voice isolation, “Siri” recommendations etc.