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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I think that’s the rub, in my theoretical scenario, Apple is not blocking the distribution or sale of iOS applications through third-party means, they’d enforce their existing restrictions on and power over building iOS applications in the first place. Developers would absolutely still be able to distribute unsigned applications - end user iOS devices would just be unable to install them.

    It sounds ridiculous to me, and as I wrote earlier, it would be a clear violation of the spirit of the DMA, but I don’t see any reason why this scenario would not be technically possible for Apple to pull off.


  • I’m not too sure that these actions violate the letter of the law here, even though I agree that they’re 100% in violation of the spirit of the law.

    It’s been some years since I’ve put the mobile development world behind me, in no small part because of Apple’s shenanigans, but the way I understand how this might work - Apple may be required to allow “iOS software” to be installed from third party stores, but software that runs on iOS must either be signed using a certificate that only allows installation in a developer or enterprise context (which require explicit and obvious user consent to that specific use case, and come with other restrictions such as the installation only lasting for a limited period of time), or through an “appstore” certificate that allows installation on any device, but the actual application package will need to go through Apple’s pipeline (where I believe it gets re-signed before final distribution on the App Store). All certificates, not just the appstore ones, are centrally managed by Apple and they do have the power to revoke, or refuse to renew, any of those certificates at-will.

    If my understanding is correct (I’d appreciate if any up-to-date iOS devs could fact-check me), then Apple could introduce or maintain any restrictions they please on handling this final signing step, even if at the end of the day the resulting software is being handed back to developers to self-distribute, they can just refuse to sign the package at all, preventing installation on most consumer iOS devices, and to refuse to re-issue certificates to specific Apple developer accounts they deem in violation of their expected behavior. I haven’t read the implementation of the DMA in detail, nor am I a lawyer, so I’m not sure if there are provisions in place that would block either of these actions from Apple, but I do expect that there will be a long game of cat and mouse here as Apple and the EU continue to try and one-up the other’s actions.



  • I’m a big fan of the series and would consider it to be my favorite JRPG series, not just for the story but because I enjoy the gameplay it offers as well.

    It’s a fairly “cheap” series to try out and see if you’re into it. The entire series is a singular, continuous story, so the recommended place to start is Trails in the Sky First Chapter, which can be picked up fairly cheaply on Steam, especially during Steam sales. It’s not as long as future games in the series, and is fairly representative of the pacing and storytelling format that later games will follow (though it is considered one of the slowest-paced games in the series). Basically if you’re not a fan of Sky FC, you’re not likely to be a fan of the future games in the series either (especially given that the substantial improvements to gameplay over the series’ 20 year history likely won’t have much appeal to you).

    There are also demos available for some of the newer games in the series (e.g. Trails of Cold Steel III), and while I would not recommend actually playing through those games out-of-order, they may serve as a quick/cheap way to see if the format of the games is right for you.

    I will say that while the combat of the games is rarely very difficult, and the game provides difficulty modifiers to make it even easier if you’d like, that the combat system is still fairly fleshed out and quite good casually IMO, but if you’re really not into doing it even at easy difficulties, one option (PC exclusive) may be to download completed game saves and play through the games on New Game+ and completely trivialize the combat.




  • I haven’t adopted this kind of setup, mainly because Proton just does such a good job I have almost zero need for Windows, but my plan for eventually doing something like this was to also maintain a passthrough Linux VM for any GPU-intensive work on that side.

    When I realized that the practical end-state of my system would mean I’d just be running things from within the Linux VM 98% of the time (games that can run on Linux) I kind of dropped the idea.



  • I recommend using whatever is the “least hands-on” option for your boot drive, a.k.a your distro default (ext4 for Debian). In my admittedly incompetent experience, the most likely cause for filesystem corruption is trying to mess with things, like resizing partitions. If you use your distro installer to set up your boot drive and then don’t mess with it, I think you’ll be fine with whatever the default is. You should still take backups through whatever medium(s) and format(s) make sense for your use case, as random mishaps are still a thing no matter what filesystem you use.

    Are you planning on dualbooting Windows for games? I use https://github.com/maharmstone/btrfs to mount a shared BTRFS drive that contains my Proton-based Steam library in case I need to run one of those games on Windows for whatever reason. I’ve personally experienced BTRFS corruption a few times due to the aforementioned incompetence, but I try to avoid keeping anything important on my games drive to limit the fallout when that does occur. Additionally if you’re looking to keep non-game content on the storage drive (likely if you’re doing 3D modeling work) this may not be as safe.




  • The ideal end state is “why not both?”, I think. Have an immutable “base” system, and utilize mutable overlays on top for any necessary tinkering or involved activities.

    Casual users need not interface with the overlays at all (or do so through very controlled mechanisms, like how Flatpak/Snap, Steam game containers, etc work today), while developers, tinkerers, and those that are curious can create throwaway environments that they can mess with to their heart’s content.

    WSL on Windows has its warts, but it shows how such an ecosystem is possible (if you treat Windows itself as a Black Box That Must Not Be Modified). I think the immutable distro ecosystem is on the right track, with technologies like Toolbox/Distrobox to bridge the gap, it will just take time for the tooling, practices, and ecosystem around them to mature and not be as much of a hassle as they are today.

    Today, I am running both immutable and non-immutable setups on various machines. My work computer (development) and gaming rig are on a traditional setup, as my specific development needs are not 100% compatible with a toolbox environment, and gaming-adjacent applications like Discord are slow to adapt to the needs of Flatpak containerization. I have a laptop that’s 100% just used for media consumption and shitposting, which is a good use case for immutable distros today and is running Fedora Kinoite.


  • This is, IMO, the biggest yet least obvious advantage of immutable systems. A traditional Linux environment is “just as safe” as the immutable setups, if only the user/administrator is perfect, never makes a mistake, and always makes the right decisions for now and the future.

    Given reality tends to differ from the above, having a system that, at a bare minimum, provides you the “oh shit go back” button to system-level changes, and at best provides a clear, reproducible, trail of actions, is a huge advantage for long-term stability for all users, experienced or not. I’ve been through the school of hard knocks far too many times maintaining everything from server setups to gaming desktops the traditional way, and have committed to “early adopting” immutable distros for pretty much everything except the gaming setup (given the whole suite of proprietary and out-of-date/out-of-touch applications that are basically necessary in that space and not-fully-compatible with the sandboxes and abstraction layers necessary).