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Joined 1 year ago
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Cake day: June 11th, 2023

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  • As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.

    Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.









  • Interesting, I’ll have to look at the source article.

    But as far as I’m aware the total amount of nuclear power has been decreasing in recent years. This might change with China’s future plants.

    I’ve also read about small modular reactor designs gaining traction, which would help alleviate the heavy costs of one off plants we currently design and build.

    Not saying the source is wrong, just saying that’s what I used to form my opinion.


  • I think that’s too simplistic of a view. Part of the high cost of nuclear is because of the somewhat niche use. As with everything, economies of scale makes things cheaper. Supporting one nuclear plant with specialized labor, parts, fuel, etc is much more expensive then supporting 100 plants, per Watt.

    I can’t say more plants would drastically reduce costs. But it would definitely help.