So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.
Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).
So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?
Overwatch. I’ve played since 2018 and I still haven’t climbed out of Bronze. I love the story and character lore a ton though!
I used to be gold and platinum but I think the ranking system is broken because I’m as good as I ever was and am consistently bronze -__-
If this is happening to both of you it just might be the decreasing player base. If the people that are still playing leans towards those who are very good or very experienced it might just be that you are the same but there are less players worse than you still playing
This is a very good point for some reason I’d not considered